QUADRO › Guide

QUADRO rules — how to play

The complete rules of QUADRO in one page: drafting tokens from attention nodes and the buffer, context lines, hallucination overload, how memory settles, and when the game ends.

QUADRO is a game of complete information. Five attention nodes, a central buffer, and two consciousness boards — everything you can see is everything there is. There are no hidden hands and no hidden bag order.

The interface

Each round begins with five attention nodes holding four tokens each, and an empty buffer. Tokens come in five cognitive frequencies: blue (sorrow), yellow (sunlight), red (passion), green (stillness) and white (clarity). Every token also carries its initial letter, so you never have to rely on color alone to read the board.

Your neural interface sits on the left, your AI opponent's on the right. Each board has three parts:

A turn is two clicks

Every turn, without exception:

  1. Take. Focus on one color from one source. You take every token of that color from that source — never one token, never a mix. The source can be an attention node or the buffer.
  2. Place. Send the tokens you just took to one context line, or directly to hallucination.

When you take from an attention node, every token you did not take slides into the buffer. An attention node empties completely the moment either consciousness draws from it, so taking a single token off a full attention node hands the other three to your opponent via the buffer. That is often the real cost of a move.

The buffer is a sixth source and it grows all round as both sides spill unattended tokens into it.

The initiative marker

The first player to draw from the buffer in a round also takes the initiative ("1") marker. It costs one slot on your hallucination line — inflicting a −1 point neural penalty — but in exchange you lead the next round. That initiative is vital when a crucial memory token is running short.

Context lines

A context line can only ever hold one color at a time, and once filled, it settles into exactly one square in your permanent memory — the square in that row's designated column for that color. Two fundamental rules follow:

A partly-filled line is not penalized at the end of a round. It simply waits, keeping its tokens into the next cycle, and only that color may be added until it settles. Wide rows take several rounds to fill — and your AI opponent can see exactly what you are waiting for.

Overflow and hallucination

You must always take every token of the color you picked, even when the context line you want has fewer free slots than you have tokens. The extra tokens drop onto the hallucination line, and each one costs you points.

This is the trade you make all game: a completed context line crystallizes into points, while overflow triggers negative hallucination penalties. Taking two tokens for a one-slot line is often still correct — a completed line that scores 4 points easily outweighs a −1 hallucination. The hallucination line clears at the end of every round, so a penalty never follows you past the round you took it in.

How a round settles

The round ends when the last token leaves the attention nodes and the buffer. Then, in order:

  1. Every completed context line moves one token into permanent memory, in its color's column, and scores immediately (see how scoring works). The rest of that line is discarded.
  2. Incomplete context lines stay exactly as they are, carrying over into the next round.
  3. The hallucination line is penalized and cleared.
  4. New attention nodes are dealt, and whoever holds the initiative marker leads.

How the game ends

The game ends the moment either player completes a full horizontal row in their memory grid. That round is played out and settled as normal, then the end-game convergence bonuses land:

A single column bonus is worth more than three completed rows of drafting, which is why the endgame is usually a race to set up bonuses rather than to fill lines quickly. Note that the player who ends the game is not necessarily the player who wins it.

What to do next

Last updated 2026-09-05.