QUADRO › Guide

The six QUADRO AI opponents, explained

What Easy, Medium, Hard, Expert, Master and Extreme actually do — the neural algorithm behind each, measured win rates, and which leaderboard is worth chasing.

QUADRO ships six synthetic AI adversaries built from three algorithmic paradigms. They represent the progressive awakening of the synthetic replica's cognitive architecture — from erratic heuristic mimicry to deep Monte Carlo foresight. All six run locally in your browser with zero network latency, which is why Practice works offline.

The cognitive ladder

LevelNeural ArchitectureCognitive Behavior
EasyGreedy, stochasticExtracts the highest immediate reward half the time; makes random exploratory moves the other half
MediumMinimax, depth 2Anticipates your immediate counter-response, but lacks multi-turn foresight
HardMinimax, depth 3Plans multi-turn combos; weaponizes the buffer to force hallucination penalties
ExpertMinimax, depth 4 (pruned)Deep foresight narrowed to the top 8 branches
MasterMinimax, depth 4 (full width)Exhaustive full-depth calculation with zero branch pruning
ExtremeMonte Carlo Tree Search (MCTS)Simulates thousands of cognitive rollouts (~450ms/turn) for dominant endgame memory control

What separates each rung

Easy is deliberately erratic rather than merely weak. It knows what a good immediate move looks like and abandons that judgment about half the time, so it will occasionally punish you and often hand you a round. It is the right adversary for your first few games.

Medium stops being random. At depth 2 it will not walk into an obvious trap, but it lacks holistic foresight — it cannot predict round settlement, so it will happily start a context line it has no way to complete.

Hard adds an extra layer of depth, enough to set up traps and follow through. This is where hallucinations start costing you: it will manipulate attention nodes to leave you with draws that inevitably overflow.

Expert and Master search to the same depth. The difference is width — Expert only considers the eight moves that look best at first glance, so it plans deep lines but can miss quiet refutations. Master considers everything at that depth. In measured head-to-head play Master beats Expert about 62% of the time.

Extreme changes paradigm entirely. Instead of searching a fixed tree depth, it runs thousands of Monte Carlo rollouts per move to discover non-obvious emergent winning lines. That makes it devastating at long-range memory positioning and column bonuses.

Measured strength

From the repository's own benchmark runs, each level against the one below it, seats swapped every game:

MatchupGamesWin rate
Medium vs Easy6095.0%
Hard vs Medium6076.7%
Expert vs Hard6073.3%
Master vs Expert6061.7%
Extreme vs Master4087.5%

Which board should you chase?

Every AI level has its own leaderboard, and the boards are never mixed.

That gives you two distinct ways to compete:

Pick the challenge you find most engaging, and remember that on the Daily you get one recorded attempt per opponent per day.

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Last updated 2026-09-05.